| Code: | Result: |
| gamestop or bestbuy | 10% cheaper units in campaign mode |
| oliphaunt | 40% bigger elephants in campaign mode |
| test_ancillary_localisation | Add all ancillary to the character info display |
| add_population <city name> <number> | Add population to indicated city |
| adjust_sea_bed <value> | Adjust sea bed to specified height |
| filter_coastlines | Apply filter to world map coastlines |
| auto_win <attacker|defender> | Attacker or defender automatically wins next auto resolved battle. |
| capture_settlement <city name> | Capture indicated city |
| give_trait "<character name>" "Girls"1 | Casual Adulterer family trait |
| season <summer|winter> | Change season |
| date <year> | Changes date |
| clear_messages | Clear all stacked messages |
| process_cq <city name> | Complete all building in construction queue; can only be used once |
| process_rq <city name> | Complete all military units in recruitment queue; can only be used once |
| give_trait "<character name>" "GoodAttacker"1 | Confident Attacker family trait |
| give_trait "<character name>" "GoodCommander"1 | Confident Commander family trait |
| give_trait "<character name>" "GoodDefender"1 | Confident in Defence family trait |
| create_building <value> | Create building of the specified type in a settlement |
| diplomacy_mission | Create diplomacy mission |
| event <value> | create event at position |
| create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> | Creates a unit in the selected settlement or characters army with the stats you input |
| damage_wall <none|gate|breach> | Damage wall of settlement |
| disable_ai | Disable AI |
| show_battle_circle <value> | Display a circle at x, y of r radius for t seconds |
| show_battle_marker <value> | Display a marker at x, y for t seconds |
| show_terrain_lines | Display defensive terrain features |
| <command> ? | Display help for desired command |
| toggle_game_update <mt|toggle|reload|int> | Fire |
| reset_display | Force display reset cycle |
| force_battle_defeat | Force local player's alliance to lose the battle |
| force_battle_victory | Force local player's alliance to win the battle |
| force_diplomacy <accept|decline|off> | Force opponent to accept diplomatic proposal |
| give_trait "<character name>" "Feck"2 | Foul Mouthed family trait |
| invulnerable_general <character> | General invincibile in combat |
| give_ancillary <character> <ancillary> | Give character an ancillary |
| give_trait_points | Give character points for trait |
| give_trait <character> <trait> <number> | Give character the trait at indicated level |
| give_trait_points <character> <trait> <number> | Give points for indicated character's trait |
| mp <value> | Give the character movement points |
| give_trait "<character name>" "GoodAttacker"2 | Good Attacker family trait |
| give_trait "<character name>" "GoodCommander"2 | Good Commander family trait |
| give_trait "<character name>" "GoodDefender"2 | Good Defender family trait |
| give_trait "<character name>" "GoodAttacker"4 | Great Attacker family trait |
| give_trait "<character name>" "GoodCommander"4 | Great Commander family trait |
| give_trait "<character name>" "GoodDefender"4 | Great Defender family trait |
| halt_ai <value> | Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given |
| give_trait "<character name>" "GoodAttacker"5 | Heroic Attacker family trait |
| give_trait "<character name>" "GoodDefender"5 | Heroic Defender family trait |
| burn_piggies_burn | Ignite all piggy winks |
| add_money 20000 | Increase money by 20,000 |
| give_trait "<character name>" "Feck"4 | Irredeemably Foul Mouthed family trait |
| kill_character <character> | Kill indicated character |
| give_trait "<character name>" "GoodCommander"5 | Legendary Commander family trait |
| list_ancillaries | List all available ancillaries |
| list_characters | List all characters in the world or those belonging to a faction |
| list_units | List all units in an army |
| list_traits | Lists all traits |
| move_character <name> <x,y> | Move indicated character to desired coordinates |
| test_victory_scroll | Open victory scroll declaring that the given faction is the victor |
| output_unit_positions <filename> | Output positions of all units in the battle to the specified file |
| regenerate_radar | Regenerate radar |
| reload_textures | Reload all textures |
| reload_shaders | Reload all vertex shaders |
| give_trait "<character name>" "Arse"-3 | Remove Aggressively Perverse family trait |
| give_trait "<character name>" "Arse"-2 | Remove Catamite family trait |
| give_trait "<character name>" "Drink"-3 | Remove Drunkard family trait |
| give_trait "<character name>" "Drink"-4 | Remove Drunken Lout family trait |
| kill_faction <value> | Remove faction from the game |
| give_trait "<character name>" "Arse"-4 | Remove Grotesquely Perverse family trait |
| give_trait "<character name>" "BadAttacker"-2 | Remove Incompetent Attacker family trait |
| give_trait "<character name>" "BadCommander"-2 | Remove Incompetent Commander family trait |
| give_trait "<character name>" "BadDefender"-2 | Remove Incompetent Defender family trait |
| give_trait "<character name>" "BadAttacker"-1 | Remove Indifferent Attacker family trait |
| give_trait "<character name>" "BadCommander"-1 | Remove Indifferent Commander family trait |
| give_trait "<character name>" "BadDefender"-1 | Remove Indifferent Defender family trait |
| give_trait "<character name>" "Drink"-2 | Remove Likes a Drink family trait |
| give_trait "<character name>" "Arse"-1 | Remove Minion family trait |
| give_trait "<character name>" "Drink"-6 | Remove Paralytic family trait |
| give_trait "<character name>" "BadAttacker"-4 | Remove Pathetic Attacker family trait |
| give_trait "<character name>" "BadCommander"-4 | Remove Pathetic Commander family trait |
| give_trait "<character name>" "BadDefender"-4 | Remove Pathetic Defender family trait |
| give_trait "<character name>" "BadAttacker"-3 | Remove Poor Attacker family trait |
| give_trait "<character name>" "BadCommander" -3 | Remove Poor Commander family trait |
| give_trait "<character name>" "BadDefender"-3 | Remove Poor Defender family trait |
| give_trait "<character name>" "Drink"-5 | Remove Sot family trait |
| character_reset | Reset character to start of turn settings |
| run_ai | Restarts an AI turn sequence |
| amdb_max <value> | Set aerial map overlay depth bias for maximum zoom |
| amdb_min <value> | Set aerial map overlay depth bias for minimum zoom |
| amdb_offset <value> | Set aerial map overlay offset towards camera |
| set_ranking_interval <value> | Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 |
| diplomatic_stance <value> | Set diplomatic stance between the two factions |
| set_building_health <value> | Set health of building of the specified type in a settlement |
| ai_turn_speed <value> | Set maximum speed of turn processing during AI round |
| show_battle_paths | Show all valid processed paths in pathfinder |
| show_battle_paths_for_unit <value> | Show all valid processed paths in pathfinder for specific unit given a unit ID |
| show_cursorstat | Show cursor position and region ID |
| show_landings | Show landing positions available to the AI from a given region; default hides them |
| show_battle_street_plan | Show the street plan for the settlement |
| victory | Show victory message for faction for short or long campaign |
| give_trait "<character name>" "Drink"1 | Social Drinker family trait |
| give_trait "<character name>" "Feck"1 | Strong Language family trait |
| give_trait "<character name>" "GoodAttacker"3 | Superior Attacker family trait |
| give_trait "<character name>" "GoodCommander"3 | Superior Commander family trait |
| give_trait "<character name>" "GoodDefender"3 | Superior Defender family trait |
| give_trait "<character name>" "Feck"3 | Swears Like a Trooper family trait |
| control <value> | Switch player control to specified faction; old faction may not act correctly as AI faction |
| test_message | Test the event message specified in descr_event_enums.txt |
| building_debug | Toggle building debug mode |
| toggle_restrictcam | Toggle camera restrictions |
| toggle_flowing_water | Toggle display of campaign map flowing water |
| nw_stats | Toggle display of network stats |
| perf_times | Toggle display of simple performance times of game update vs. display |
| toggle_perfect_spy | Toggle everyone's spying ability to perfect and infinite range |
| toggle_fow | Toggle fog of war |
| message_collation_set | Toggle message collation (sets all factions) |
| toggle_overlay | Toggle overlay |
| toggle_pr | Toggle pr mode |
| show_all_messages | Toggle show all messages to all factions |
| toggle_coastlines | Toggle strategy map coastline display |
| toggle_tow | Toggle tabbed output window display |
| toggle_terrain | Toggle the terrain to display various data sets; no parameter resets to normal |
| toggle_underlay | Toggle underlay |
| trigger_advice | Trigger advice |
| upgrade_effect | Trigger unit upgrade effect |
| jericho | Walls fall down in siege in battle map mode |
| zoom <value> | Zoom to specified aerial map zoom |